Professional · Shipped Android title · 2017–2019
Dishoom: The Official Game
UI, visual design, and a production gameplay system delivered inside a three-person Unity team.
Overview
An arcade driving shooter built around weaponized vehicles.
Dishoom was released on Google Play and was later delisted after it was no longer maintained. Public APK copies and a client-uploaded video may still exist, but this page relies on my preserved project evidence.
- Company
- Diastain Media Pvt. Ltd.
- Official title
- 2D Artist
- Platform
- Android
- Tools
- Unity, C#, Photoshop, Maya
My contribution
Interface, environment presentation, and session pacing.
I created the complete UI screens and elements, designed the in-game background, and contributed game, environment, and character design work. I also designed and implemented the fuel-consumption system in Unity and C#.
The system started players with five fuel charges, consumed one per run, and required a wait when fuel reached zero. Its purpose was to regulate session length without adding another menu-driven task.
Production boundary
A small team with explicit ownership.
The project team consisted of me, one programmer, and one 3D artist. I owned the work stated above. The programmer handled the remaining code and the 3D artist produced the vehicle assets. We worked side by side, shared builds through source control, and tested changes locally before committing them.
The screenshots show complete game screens. They are evidence of my UI and system work, not a claim that every visible asset or line of code is mine.
Project evidence
Archived production screens.
What it demonstrates
Working across disciplines without blurring responsibility.
The project shows that I can translate gameplay rules into a readable interface, implement a bounded gameplay system, maintain visual consistency, and coordinate closely with programming and 3D production in a small commercial team.
View the client-uploaded EROS Universe video ↗