Saurabh Gajwe

Level Designer + Gameplay Designer

I design readable, engaging game spaces and prototype the gameplay that brings them to life.

Multidisciplinary game-development experience across design, implementation, art, UI, playtesting, and rapid prototyping.

Selected Work

Design decisions made playable.

Commercial production, level design, and rapid prototypes—presented with clear ownership and production boundaries.

Level Design · Commercial

Confidential King Match-3 Catalogue Title

GlobalStep · September 2021–Present

Designed and balanced approximately 260 released mobile levels, including five levels for a milestone episode and two boards within the 10,000th level.

NDA-safe presentation — game title and production media are confidential.

Gameplay + World Design · Solo Prototype

Chaos Island

Godot · Windows · In development

A publicly playable survival prototype combining island exploration, ecosystem behaviors, gathering, farming, crafting, and combat.

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Level Design · Game Jam

You Only Die Once

GMTK Game Jam · 2022

Designed and assembled three strategic 3D levels, shaping walkable paths, encounters, hazards, checkpoints, and an escalating difficulty curve within a 48-hour production.

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Gameplay Systems · Technical Prototype

The Chronarium

An experimental particle ecosystem exploring emergent behavior through species-specific interaction rules, lifecycle systems, bubble fields, and optional flow-linked visualization.

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Gameplay + Visual Design · Commercial

Dishoom: The Official Game

Diastain Media Pvt. Ltd. · 2017–2019

Created the complete UI and in-game background, then implemented a fuel-consumption system in Unity and C# for the shipped Android title.

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Level Design + 3D Art · Game Jam

Meltdown

Global Game Jam · 2017

Designed the complete single-room puzzle level and created original 3D elements for a playable black-hole-machine experience built around a signal-tuning mechanic.

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