Saurabh Gajwe

Project library

Work, with the boundaries intact.

Professional production, spatial design, and playable systems. Each entry separates my contribution from team work and keeps NDA or ownership limits visible.

Level Design · Commercial

Confidential King Match-3 Catalogue Title

GlobalStep · September 2021–Present

Designed and balanced approximately 260 released mobile levels, including work on a milestone episode and the 10,000th level.

NDA-safe summary. The game title and production media remain confidential.

Gameplay + World Design · Solo Prototype

Chaos Island

Godot · Windows · In development

A downloadable pixel-art survival prototype connecting exploration, ecosystem behaviors, gathering, farming, crafting, and combat inside an evolving island world.

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Level Design · Game Jam

You Only Die Once

GMTK Game Jam · 2022

Designed and assembled three strategic 3D levels around a die-driven action-point system, then rebuilt inaccessible and low-value routes after playtesting.

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Gameplay Systems · Technical Prototype

The Chronarium

An experimental particle ecosystem exploring emergent behavior through species-specific interaction rules, lifecycle systems, bubble fields, and optional flow-linked visualization.

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Gameplay + Visual Design · Commercial

Dishoom: The Official Game

Diastain Media Pvt. Ltd. · October 2017–January 2019

Created the UI and in-game background, then implemented a five-charge fuel and session-pacing system in Unity and C# for a shipped Android title.

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Level Design + 3D Art · Game Jam

Meltdown

Global Game Jam · 2017

Designed a complete single-room puzzle space and created original 3D elements for a black-hole-machine experience built around signal tuning.

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Supporting work

Puzzle + Level Design · Solo Prototype

Bismuth Valley Demo

2017 · Windows

Built a multi-storey puzzle-adventure demo in Unity and PlayMaker, from 3D assets and character rigging to a connected torch, password, pressure-plate, and door sequence.

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Gameplay + Visual Design · Game Jam

Cell Hell

Global Game Jam · 2018

Contributed the defensive arena and placement layout, UI, cell artwork, animation, worldbuilding, and visual decisions to a four-person Unity jam project.

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Game Concept + Visual Assembly · Game Jam

In for a Surprise?

BYOG · 2022 · Windows

Originated the two-player spoof-dialogue concept, created and assembled collage-based character and level visuals, and contributed layout decisions in Unity.

Presented without third-party entertainment imagery.

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