Project library
Work, with the boundaries intact.
Professional production, spatial design, and playable systems. Each entry separates my contribution from team work and keeps NDA or ownership limits visible.
Featured
Level Design · Commercial
Confidential King Match-3 Catalogue Title
GlobalStep · September 2021–Present
Designed and balanced approximately 260 released mobile levels, including work on a milestone episode and the 10,000th level.
NDA-safe summary. The game title and production media remain confidential.
Gameplay + World Design · Solo Prototype
Chaos Island
Godot · Windows · In development
A downloadable pixel-art survival prototype connecting exploration, ecosystem behaviors, gathering, farming, crafting, and combat inside an evolving island world.
View project →Level Design · Game Jam
You Only Die Once
GMTK Game Jam · 2022
Designed and assembled three strategic 3D levels around a die-driven action-point system, then rebuilt inaccessible and low-value routes after playtesting.
Read case study →Gameplay Systems · Technical Prototype
The Chronarium
An experimental particle ecosystem exploring emergent behavior through species-specific interaction rules, lifecycle systems, bubble fields, and optional flow-linked visualization.
Play in Browser →Gameplay + Visual Design · Commercial
Dishoom: The Official Game
Diastain Media Pvt. Ltd. · October 2017–January 2019
Created the UI and in-game background, then implemented a five-charge fuel and session-pacing system in Unity and C# for a shipped Android title.
View project →Level Design + 3D Art · Game Jam
Meltdown
Global Game Jam · 2017
Designed a complete single-room puzzle space and created original 3D elements for a black-hole-machine experience built around signal tuning.
View public project →Supporting work
Puzzle + Level Design · Solo Prototype
Bismuth Valley Demo
2017 · Windows
Built a multi-storey puzzle-adventure demo in Unity and PlayMaker, from 3D assets and character rigging to a connected torch, password, pressure-plate, and door sequence.
View project →Gameplay + Visual Design · Game Jam
Cell Hell
Global Game Jam · 2018
Contributed the defensive arena and placement layout, UI, cell artwork, animation, worldbuilding, and visual decisions to a four-person Unity jam project.
View public project →Game Concept + Visual Assembly · Game Jam
In for a Surprise?
BYOG · 2022 · Windows
Originated the two-player spoof-dialogue concept, created and assembled collage-based character and level visuals, and contributed layout decisions in Unity.
Presented without third-party entertainment imagery.
View project →